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Wizards can only prepare so many spells, so Mage Armor would be an easy choice to bolster their spell ammo in a given day. It’s best to choose a spell that is still effective at level one. Excellent 1st-level spells for Magic Initiate include Absorb Elements, Find Familiar, Feather Fall, Good Berry, Healing Word, and Fog Cloud.
Armor Closet Can be used to change into any armor you own. This item can also save an armor as your default class! Location: DC Stuff, Ikea DC Price: 1,000 Dragon Coins Sellback: 900 Dragon Coins before 24 hours, 250 Dragon Coins after 24 hours Effect: Allows player to equip or save any armor they own or have unlocked;
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So making an ally of the village barkeep might be worth a small reward, where successfully treating with the goblin king could be worth a large or extraordinary reward. Circuit realty excel.
A Volwryn mage casts arcane spells which are drawn from the Volwryn mage spell list. A Volwryn mage can cast any spell from his general spell list, plus any spell from his specialization spell list without preparing them ahead of time. To cast a spell, a Volwryn mage must have a Intelligence score equal to at least 10 + the spell level. Mage Armor (weirdly IMO) doesn't add to Touch AC while Potency Runes do, so chances are your Touch AC will be equal or even better most if not all the time in the Full Plate than it is in Mage Armor. By level 20 a Mage Armor (or Bracers) character with capped out 24 Dex will have TAC 37 while a character in +5 full plate with 12 Dex will have 38.